public class player : MonoBehaviour {
public float movespeed=3;
private SpriteRenderer sr;
public Sprite[] tankSprite;
private void Awake()
{
sr = GetComponent<SpriteRenderer>();
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
float h = Input.GetAxisRaw("Horizontal");
transform.Translate(Vector3.right*h*movespeed*Time.deltaTime,Space.World );
if (h < 0){
sr.sprite = tankSprite[3];
}else if (h > 0)
{
sr.sprite = tankSprite[1];
}
float v = Input.GetAxisRaw("Vertical");
transform.Translate(Vector3.up*v*movespeed*Time.deltaTime ,Space.World);
if(v<0){
sr.sprite = tankSprite[2];
}else if (v > 0)
{
sr.sprite = tankSprite[0];
}
}
}

